Always wait for these checkpoints to register, because they cause a stutter in the game, which can cause you to miss your jump forward.Īt the top, you’ll need to pass between two balls blocking lasers on either side and across two sets of four spinning platforms. Here you’ll reach the first set of ‘stairs’, and will notice that you get a checkpoint. Wait for a ball to come from the left so that it blocks the lasers, and move around the right-hand side, following closely behind the ball in front of you so that it blocks the far laser, allowing you to cross. After crossing two more platforms, you’ll reach one with four rolling balls and lasers blocking the way. A moving platform is between the 2nd and 3rd, but it’s rather large and easy to land on. At the start of the first floor, you’ll need to cross four tilting ramps with a rolling ball on each. Just after defeating Victor here, make sure to grab Audio Log – Roldan 08 at the top of the ramp. After the relatively easy fight with Victor at the tower’s entrance, you’ll begin the long climb up the five floors. The segments in between the arenas will challenge you to use all of your platforming knowledge gained thus far to either navigate through the obstacles presented, or at times around them when it’s easier. They are broken up into a few segments, with each segment punctuated by an arena fight on a square (more or less) platform against waves of foes. This first floor is relatively tame, without much in the way of moving platforms or other strenuous obstacles, but the floors get more and more taxing as you ascend. The easier portions will merely direct you to pass X number of ramps or whatnot, while the truly tricky segments will offer advice on how to tackle them and/or alternate methods to circumvent the obstacles. Although this will be a step-by-step of sorts, I won’t be dictating each and every jump.
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